Computing
Learning Journeys
Year 1
Sp.2: We are publishers (creating a multimedia eBook about our achievements
Su.1: We are Rhythmic (creating sound patterns in ScratchJr and GarageBand)
Su.2: We are detectives (using data to solve clues)
Year 2
Sp.2: We are safe researchers (researching a topic)
Su.1: We are animators (creating a stop-motion animation)
Su.2: We are Zoologists (collecting data about bugs)
Year 3
Sp.2: We are who we are (creating a range of media about ourselves)
Su.1: We are co-authors (producing a Wiki)
Su.2: We are opinion pollsters (collecting and analysing data)
Year 4
Sp.2: We are bloggers (sharing experiences and opinions)
Su.1: We are artists (fusing geometry and art)
Su.2: We are meteorologists (recording and presenting the weather)
Year 5
Sp.2: We are web developers (making sense of the Internet and building a website)
Su.1: We are adventure gamers (creating an interactive, multimedia adventure)
Su.2: We are VR designers (learning about virtual reality)
Year 6
Sp.2: We are connected (social media)
Su.1: We are advertisers (making a short TV advert)
Su.2: We are AI developers (learning about machine learning)
Digital Leaders
- encourage other children to have confidence in their own IT skills - listen to the teacher's instructions and support the children's learning
- advise children on how to improve their own work - inspire children to want to know more about computing
- introduce new technical words for children - be patient, kind and encouraging